Archon-100 automatic pistol

Archon-100 Game Statistics:
Initiative Dice -2
Accuracy +2
Damage 7 (Half the damage (rounded down) is aggravated. Vampires may roll Stamina to soak the non-agg damage, and roll Fortitude to soak the agg damage.
Impact 7
Range 50 yards
Rate 2 bursts per turn (4 rounds total)
Clip 30 (15-bursts)
Cost $75,000.00. Ammo costs $1,500.00 for a box of 30 rounds.
Initiative Dice: number of dice to add or subtract from your pool when rolling initiative. In some cases, when fast-draw is used, this penalty is reduced.
Accuracy: # of dice you add to your attack dice pool. When you attack, roll dex+firearms+accuracy, difficulty usually is 6.
Damage: actual points of damage done by the weapon. Also add # successes from attack roll to the damage.
Impact: difficulty number for the soak roll made by the target.
Range: maximum range this weapon can fire before penalties are imposed on the shooter.
Rate: maximum number of times the weapon is capable of firing in a turn.
Capacity: maximum number of times the weapon can fire before it is empty and needs to be reloaded or recharged.
Cost: Typical cost of the weapon and ammo if you buy it from the right people. This is above dealer cost but below retail cost.

M1.   Mirsakov Archon Model 100 automatic incendiary-pistol

The Archon-100 is a chrome-plated weapon about 14" long. It holds a cartridge of special rounds that must be purchased from Mirsakov or a black-market reseller. The special rounds are Mirsakov's 10mm explosive-tipped caseless light-armor-piercing rounds. They are designed to penetrate any bullet-proof vest or police body-armor. They are also designed to erupt in a tiny incendiary explosion on impact. This explosion not only increases the damage to the target, but it also causes some aggravated damage to vampires.

The weapon is designed to fire an automatic 'double-tap' two-round burst each time the trigger is squeezed. It holds a 30-round clip, good for 15 shots.

Unbeknownst to mortal society, the Archon-100 was created as a vampire-hunting weapon for use by some of the Camarilla's archons. The Justicars have kept tight supervision and security regarding distribution of these weapons in order to ensure they don't fall into the hands of mortal vampire-hunters.


So, if you do 9 points of damage, 5 is non-aggravated and 4 is aggravated. The target may roll stamina to soak the 5 non-aggravated damage. Then he rolls Fortitude to soak the 4 aggravated damage. If the target has Fortitude 5 and Stamina 1, he is going to take non-aggravated damage but very little aggravated damage. If he has Fortitude 1 and Stamina 5, he is going to take about the same amount of damage, but more of it will be aggravated.