| Archon-200 Game Statistics: | |
|---|---|
| Initiative Dice | -4 |
| Accuracy | +3 |
| Damage | 12 (Half the damage (rounded down) is aggravated. Vampires may roll Stamina to soak the non-agg damage, and roll Fortitude to soak the agg damage. |
| Impact | 7 |
| Range | 400 yards |
| Rate | 2 |
| Clip | 10 |
| Cost | $250,000.00. Ammo costs $1,000.00 for a box of 10 rounds. |
|
Initiative Dice: number of dice to add or subtract from your pool when rolling initiative. In some cases, when fast-draw is used, this penalty is reduced. Accuracy: # of dice you add to your attack dice pool. When you attack, roll dex+firearms+accuracy, difficulty usually is 6. Damage: actual points of damage done by the weapon. Also add # successes from attack roll to the damage. Impact: difficulty number for the soak roll made by the target. Range: maximum range this weapon can fire before penalties are imposed on the shooter. Rate: maximum number of times the weapon is capable of firing in a turn. Capacity: maximum number of times the weapon can fire before it is empty and needs to be reloaded or recharged. Cost: Typical cost of the weapon and ammo if you buy it from the right people. This is above dealer cost but below retail cost. |
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M20. Mirsakov Archon Model 200 incendiary sniper rifle
The Archon-200 is a sniper rifle about 4-feet long when assembled (or 2.5-feet long disassembled). It fires a 10mm explosive-tipped caseless armor-piercing round similar to the rounds used in the Archon-100. The difference is these rounds are longer and equiped with a more powerful explosive tip. The bullets are designed to pierce armor and then explode. If the armor is pierced, the bullet explodes inside the target causing incendiary damage. If the armor is not pierced, the bullet explodes against the armor, thereby blowing a hole through the armor and still causing significant damage to the target.
Much like the Archon-100, the 200 rounds cannot be found easily. They are expensive and can usually only be found at Mirsakov's plant or at a black-market reseller.
It is a semi-automatic weapon which uses 10-round magazines.
It has a powerful scope with night-vision and motion-sensing capability, and it has a wind-sensor which allows the weapon to compensate for wind that might alter the bullet's trajectory. The motion sensor allows the weapon to target even a cloaked vampire with a -2 point dice penalty to initiative and a +2 difficulty penalty to hit. So, when targeting a moving, cloaked vampire, there is a total 6 dice initiative penalty and the to-hit difficulty is 8 (or 10 for called shot). As soon as the vampire stops moving, the motion sensor loses track of him; however, you can fire at the last known location (with a penalty assigned by the Storyteller based on the circumstances).
Half the damage done by this weapon is aggravated and half is non-aggravated.
Unbeknownst to mortal society, the Archon-200 was created as a vampire-hunting weapon for use by some of the Camarilla's archons. The Justicars have kept tight supervision and security regarding distribution of these weapons in order to ensure they don't fall into the hands of mortal vampire-hunters.