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Rules & FAQ:
Celerity
Thaumaturgy
Raise Physicals
Pronunciation
Spending Blood
Assamite's Blood
Combat Rules:
Firearms Attack
Melee & Brawling
Damage/Soak
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Vampire Rules Clarification
| Most of these rules are straight out of the book(s) or came from White Wolf's FAQ page. A few rules may have been added or modified by Dean Anderson for his Arcane World of Darkness Vampire Chronicles. |
Celerity
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Each dot in Celerity gives you an extra action in a turn. However, this applies primarily to physical actions - you cannot "rapid-fire" a power like Dominate or any power that requires speaking. However, some Auspex powers may be able to work in rapid-fire style. (For example, "Psychic Attack" (Auspex 8) requires only a thought and therefore may be done repetitively in Celerity, but only against a single target, and a failed attack will cause the mental link to dissolve for the remainder of the turn. So, as long as you continue succeeding, you can continue attacking that target if you have the Celerity to do it.) Even when speech is unnecessary and Celerity is invoked, Telepathy, Dominate & Presence can only be used once per turn.
A Cainite must spend one Blood Point for
each extra action she wishes to undertake in a given turn. Note
that you may exceed your normal limit of how many Blood
Points you may spend in a turn by doing this.
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Thaumaturgy
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In the Vampire: The Masquerade book, Thaumaturgy doesn't make any sense!
Okay.
The places where the Path charts
say "successes" should instead read "Path Levels". So,
a character with Movement of the Mind 3 can attempt to lift a 200-pound
man, a character with Lure of Flames 4 can create a bonfire, etc. What do I roll to Cast a Path Power?
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Willpower roll, at a difficulty equal
to the LEVEL OF THE EFFECT YOU'RE TRYING TO EVOKE, +3.
So, if you're trying
to lift 500 pounds telekinetically, you'd (a) need Movement of the Mind 4
even to try it; (b) roll Willpower versus difficulty 7. If you're trying
to move only 20 pounds, you'd roll versus difficulty 5. One success is typically
needed to cast the magic, though the Storyteller can always decree additional
successes are needed for exceptional actions (for example, conjuring a bonfire
in the shape of a pentagram, or using telekinesis for delicate work).
A [Perception] + [Alertness] roll is still needed to place a conjured flame
at a distance from the caster (use standard firearms difficulties of range,
etc.). Oh, and the Weather Control Path's Manipulation + Survival roll should
be deleted and replaced with the standard Willpower roll; the "strength
of the new environmental force" is governed by the caster's dots in
Weather Control, while the lightning bolt always inflicts 10 dice of normal
damage.
How much blood can I boil with Cauldron of Blood?
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Theoretically, as much as you want. However, boiling more than six Blood
Points increases the number of successes needed (and remember, the difficulty
is 10 at this point). So, boiling seven BPs requires two success on a Willpower
roll (difficulty 10), boiling eight requires three successes, etc.
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Spending Blood on Physical Attributes
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How high can a vampire boost her Physical Attributes with vitae?
The rule I've cobbled together is that a vampire can boost a stat to a maximum
of twice its normal value (so a 12th-generation vampire with Str 3, Dex
3, Stm 3 could, by spending nine turns and nine Blood Points, raise herself
to Str 6, Dex 6, Stm 6).
Are you on crack, Dean? This means that player vampires can raise
their Dexterity scores to 10, and elders can pump themselves up to 14,
16, or even higher!
Number One: Mages empower themselves through their Avatars and
Quintessence, allowing them to warp reality itself. Werewolves attune
themselves to Gaia and the spirit world. For vampires, the ticket to
power is the Blood. We're talking about the undead here - the night-fiends
of legend and myth. They ought to have a little power.
Number Two:To raise stats to grotesque levels requires
massive blood expenditure, which simply shouldn't be an issue in most realistic
chronicles. Notice the example above. The 12th-generation vampire's
just spent nine of her 11 Blood Points. Assuming she had that much blood
in her body to begin with - assuming she'd already replaced the automatic
point spent on awakening for the night - assuming that humans are just
lying around like Pop-Tarts, placidly waiting to be fed on - she's going
to be ravenous at this point. She can't use more than two dice to resist
frenzy.
And yes, elders have more Blood Points available. But to refill their Blood
Pools completely, Methuselahs and the like must completely drain four
or five humans - murdering them in the process. Not the smartest move
for beings whose Humanity scores are already teetering on the precipice
to damnation.
Just to reiterate something here: If your vampire takes more than five
Blood Points from a given victim, that victim is going to need hospitalization.
If your vampire takes seven, eight, nine Blood Points from a victim,
that victim is probably going to die. There's a reason for those Virtues
and that Humanity stat, and this is it. And even the most vile Sabbat
warrior can't indiscriminately walk down the street, shredding victims
left and right, without suffering consequences.
Number Three: Blood spent activates for "a scene."
In this case, that time needs to be measured tightly. Once your vampire
spends vitae, the clock is ticking on how long it remains potent. This
means that a vampire can't "hulk up" on 10+ Blood Points, immediately
recharge herself on whatever derelict the Storyteller happens to place
conveniently in her path, and then drive across town to kick her enemy's
ass while she's still "supercharged." My common-sense ruling
here is: If you have time to stop and replace the blood you just
spent, you just wasted your rush.
All that having been said, if my eminently reasoned arguments
haven't swayed you, here's an alternate system mandating more controlled
blood expenditure. A vampire may raise her stats to the maximum her generation
allows (so long as this isn't more than twice the normal stat). This
is done per the normal rules governing blood expenditure. Once the "cap"
is reached, she may raise the stat further, up to the maximum of twice
her normal stat - but once the stat has been raised to the level desired,
the extra energy stays with the vampire for a single turn. (This is
the "Popeye's spinach" or "Hulk Hogan's miracle comeback"
school of blood expenditure, allowing the vampire to perform a single
heroic feat.)
Example: A 12th-generation Brujah with a Strength of
4 is in a tough fight. He spends a Blood Point to raise his Strength
to 5, the maximum allowable to a vampire of his generation. Feeling that
he needs more help, he spends two more turns "adrenalizing"
his Strength to 7 - but once the stat reaches 7, he may use the "adrenaline
rush" for only one turn, after which the stat decreases to 5 again
(although the Brujah may repeat the process with additional Blood Points).
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Pronunciation, etc. (This is what White Wolf says!)
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Tzimisce:
American Kindred: zuh-MEE-see.
European Kindred: d'ZHIM-uh-zee, SHAH-muh-say, or d'ZY-muh-zee.
Brujah:
American Kindred: BROO-zhuh.
European and Spanish-speaking Kindred say: BROO-hah.
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Spending Blood
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Vampires can spend x amount of blood per turn (based on their generation) on things like healing, increasing physical attributes, activating their disciplines, etc. However, in addition to that x amount per turn, vampires can spend any amount of blood on Celerity, up to her Celerity rating.
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Assamites
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That Assamite blood-spitting power is vague to the point of unusability.
Well, yeah. How 'bout this: The roll to hit a target is Stamina + Athletics
(difficulty calculated as if the Assamite were using a firearm), and the
blood-spitter can expend as much vitae on a shot as her generation's "Blood
Points/Turn" rating allows. However, all the vitae must be expended
and spewed forth in one turn; otherwise, the caustic blood burns the Assamite's
mouth. So, effectively, a 13th-generation Assamite can spend one Blood Point
on the power, an 8th-generation Assamite can spend three Blood Points, etc.
Assamites cannot drink the blood of other Kindred. But can a 'normal' vampire drink the blood of an Assamite?
I'm working on this answer.
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