New Merits and Flaws

Assamite characters may take these Merits and Flaws in addition to any listed in The Players Guide.

Marijava Contact (1 pt Merit)
You have an ally who is a member of the Marijava ghoul family (see Dirty Secrets of the Black Hand), and can be called upon for a favor from time to time. Likewise your Marijava friend may call upon you fro help occasionally. The clan is aware of this relationship and will normally grant you leave t ehlp your ally (knowing that you have given your word to do so), provided that the clan's interests are not compromised in the process. The storeyteller creates the ghoul character, but should not reveal Trait scores and other game-sensitive information to you.

Unconquered Ally (2 pt Merit)
You have a friend and ally among the Unconquered. The Storyteller creates this character, but should not reveal any information to you beyond that warranted by the two characters' acquaintance. Your Unconquered ally may be called upon for assistance and may also enlist your support from ume to time. Naturally, neither of you may do anything which endangers your side of the clan without incurring the considerable wrath of your superiors.

Unconquered Enemy (1 pt Flaw)
You have an enemy among the Unconquered who will try to thwart your plans and may even try to destroy you if this can be done without being found out. Your enemy has been blackening your name, and as a result you find that all dealings with the Unconquered are at + 1 difficulty.

Disgraced (2 pt Flaw)
You broke the laws of the khabar at some point during your training, and though you have since partially made amends (enough to prevent yourself from being destroyed on the spot, and to be grudgingly accepted as a rafiq), your name still bears the stain of your misdeed. All dealings with other Assamites are at + 1 difficulty, though the Storyteller has the discretion to vary this penalty for individuals who know you well or whom you have served well or badly in the past. Clearing your name will be a strong motivation for performing well in all respects while on an assignment.

Silsila Enemy (2 pt Flaw)
A member of the silsila has taken against you for some reason -- faction enmity, for example -- and will exert influence to thwart your chances of promotion, make sure you get difficult or inglorious jobs, and generally make your existence uncomfortable. The Storyteller should decide whether you know who your enemy is at the start of the game, though you may do what you can to find out.

Du'at Enemy (4 pt Flaw)
During your apprenticeship at Alamut, you somehow incurred the displeasure of one of the du'at, and your existence will be considerably more difficult as a result. Your enemy is unlikely to be your direct commander (the caliph in the case of warriors), and you may not even know his identity -- though you may certainly try to find out and make your peace somehow.