New Gangrel Merits and Flaws
Generally, these are to be chosen only when creating a character, though the Storyteller may wish to make one of these available retroactively to a character created before this work was published. They are meant for use with rules presented in The Players Guide.

Superstitious (2 pt Flaw)

The character has misconceptions about what he is. In the absence of a sire, he becomes what he believes himself to be. "Hollywood-itis," the belief that one has the powers and limitations of one of the several movie vampires, is the most common form. A more severe manifestation (possibly worth more points to the Storyteller) is a Gangrel who believes himself a Lupine.

Ruse of the Wolf's Clothing (2 pt Merit)

In animal form only, the vampire still smells alive, ever to the super-sensitive nostrils of the Lupines. TJais is essen. tially a "Baby Face" merit for altered forms, and may include other lifelike symptoms at the Storyteller's discretion, as well as 'a defense against the werewolf gift Sense Wyrm. If this i~ the case, then the Storyteller may well want to increase the cost of this merit.

Gift of Proteus (One, two or four-point Merit)

This merit allows the Gangrel to "fine-tune" the shapes achieved by the Protean Discipline. The number of points spent determines the scope of the variation, which must be specific, approved by the Storyteller, and defined when the merit is chosen.

Examples:

For 1 point, the character can vary the special effects The character may modify the incidental effects of a form Red Eyes might glow an eerie green instead of red.

For 2 points, the character may achieve a minor varia. tion on a form. For instance, a player may determine the actual breed of wolf which her character may become.

For 4 points the character may make a significant varia. tion in one of the Protean shapes, (as long as it is still a shape traditionally associated with Vampires), such as becoming black cat instead of a wolf. Among the forms traditionall~ ascribed to Vampires were those of cats, crows, black dogs, wolves, toads and bats.