
The following Abilities add to those in the main rulebook and The Vampire Players Guide. They are intended for ghouls, but Storytellers may approve them for other sorts of characters. As always, let common sense guide you.

Talents
Masquerade
Vampires manage to feign mortality; this Ability allows
you to turn the tables on them by pretending to be a vampire.
Most ghouls have little reason to learn this Talent, but there
are exceptions. Certain domitors may call upon their more
subtle servants to indulge in a little espionage. Independent
ghouls may find that posing as vampires can lengthen their
lives. The masters of this talent are the bizarre and ancient
ghouls of the Methuselahs; these servitors are often as powerful
as (or more powerful than) younger Kindred, and they move
among the lesser vampires in search of prey for their masters.
The only ghouls who may not purchase this Talent at character creation are revenants; aping one's masters is viewed poorly in the Sabbat, and those who try are quickly (or not so quickly) disposed of.
* Novice: "Ruddy? Oh, I fed recently. That
must be it."
** Practiced: Another vampire's ghouls
would recognize you as Kindred.
*** Competent: You receive invitations to
Elysium.
**** Expert: You can just about fool the
ancillae who have Auspex.
***** Master: You can sup with the prince
without raising suspicion.
Knowledges
Steward
You have studied the art of managing a household and
mastered the various intricacies of such a task. You make a
serviceable butler, valet, seneschal or major-domo for your
domitor. What's more, you keep up with her affairs among the
local Kindred, the better to serve her. You can run every aspect
of your master's haven if need be, and might be targeted by
enemies who would appreciate your knowledge. Of course,
should you ever defect, your master will almost certainly make
your death or recapture top priority.
* Student: You can keep an apartment in
order.
** College: You're considered reliable if not
sparkling.
*** Masters: Practically one of the family
**** Doctorate: You keep the manor running
smoothly and remind the master of his
appointments with the prince.
***** Scholar: Alfred Pennyworth
Vampire Lore
Unlike Kindred Lore (The Vampire Players Guide, p.
63), this Knowledge can be taken at character creation. It
represents the amount of lore you know about vampiric
society. Without this Ability, you may not even know your
domitor's clan. This Knowledge covers most of the basics
that a sire teaches a fledgling childe, as well as any local
political tidbits that the Storyteller wishes to impart.
* Student: You know roughly what vampires and clans are.
** College: You know most of the Traditions.
*** Masters: You know the name of the prince.
**** Doctorate: You know that the Malkavians are named after Malkav.
***** Scholar: You can name all 13 clans and give their nicknames.