Ghouls

Many Kindred create ghouls. A mortal who drinks the blood of a vampire, but has not first been drained, becomes a ghoul. Ghouls do not age as long as they feed on vampire blood regularly, and even gain some of the special powers of a vampire. However, they can travel during the day and are not especially susceptible to fire. Such ghouls do not even need to be human; animals can be changed as well (but Animalism is generally needed in order to control them). Ghouls make excellent retainers, for after they drink the blood of their master three times, they are Blood Bound to the vampire.

Kindred create such creatures regularly, as a means of creating loyal servants who are able to protect them during the day. Permission is required from the prince in order to create a ghoul, or so the Council of the Camarilla has ruled, for it technically breaks the restrictions of the Masquerade. Ghouls are generally told very little and are too fearful of their masters to relay much information.

A ghoul can become Blood Bound to her creator just as a vampire can. Thus, after three feedings, the ghoul is inexorably Bound to her master. However, if the ghoul spends more than a year without receiving blood from her master, she ceases to be Blood Bound. If she spends more than a month without being fed vampire blood she becomes fully mortal once again. Once the point of her natural lifespan has passed, the ghoul must always have vampire blood in her; otherwise she will die very quickly - within a few days, or in a few rare instances, a few hours.

Below is a list of a few more traits of ghouls:

Advantages:

Disadvantages: