

Severing the Ties of Death (Necromancy Level Seven)
Severing the Ties of Death allows the Necromancer to remove a wraith wholly from the Shadowlands against the spirit's will. In essence, the Necromancer pierces the Shroud, pulls the wraith from the other side, and places her in a holding vessel. A wraith thus removed is no longer affected by events occurring in the Underworld; she no longer exists there.
This power is used to contain and store wraiths for "later use." By using this power, the Necromancer prevents the wraith from being rescued by other wraiths, carried away by the Tempest, or affected by other inconvenient eventualities.
System: Using this power requires a Blood Point if the wraith is an unwilling subject. The player rolls Intelligence + Occult against a difficulty equal to the local Shroud rating. If the roll is successful, the Giovanni extracts the wraith utterly from the Underworld, and may place her in a vessel for as long as he wishes.
While contained within the vessel, the wraith is unaffected by any environmental factors; she is essentially trapped, a part of neither the physical world nor the Underworld. Once per night, she may attempt escape by spending a Willpower point and rolling Wits + Occult (difficulty equal to the Necromancer's Willpower). Success indicates that the wraith flees the vessel and returns to the Underworld.
Note: that this imprisonment does not protect a wraith from the Shadow; it is conceivable that the wraith may sink into Oblivion during her incarceration.
Inurement (Necromancy Level Nine)
Using Inurement is a last-ditch effort on the part of the Necromancer in her blackest hour. By giving up her soul the moment before Final Death claims her, the vampire may voluntarily become a wraith.
The simple fact that this power exists is a source of concern for many Giovanni, who are not convinced that the diablerized soul of Cappadocius was fully consumed by Augustus.
System: The vampire must carefully prepare some object of great sentimental value to herself. This will become the Fetter which prevents her from discorporating once she enters the Underworld. Over the course of preparation 20 points of Willpower must be "invested" in this !i object -- the Kindred contemplates the meaning of the object and its value to her soul. Thereafter, the vampire may spend a point of Willpower and slough off the mortal coil, becoming a wraith as her body crumbles to dust.