New Knowledge

Malkavian Time

This Knowledge, available to only Malkavians, allows the character to plug into the Malkavian Madness Network (a connection of similarly deranged minds) to learn of upcoming Malkavian events.

To use the Knowledge, roll it against a difficulty of six. (Often the Storyteller will make the roll in secret, a week before the event.) With one success, the Malkavian gets instructions to go to a certain area immediately, because the meeting just started. With two successes, the Malkavian can learn of an upcoming gathering a day ahead of time and its general purpose. With three successes, the Malkavian learns of the gathering a week before the event, and knows all about it.