
Deep Song (Animalism Level Six)
The origins of this power are unknown, but Gitano
Ravnos have claimed responsibility for its creation. Similar to
Song of Serenity, this power allows a vampire to influence the
moods of his listeners by singing to them. However, at this
level, any desired emotion may be produced; through the
words of the song, a Ravnos may attempt to sway the passions
of his audience. People affected by a Deep Song are often easily
manipulated by the singer: If filled with love or regret, they can
be fleeced of their money, and if filled with anger or hate, they
can be provoked into violence, or even incited to riot.
System: The Ravnos rolls Manipulation + Music against a difficulty of the target's Willpower. Three successes are required to alter the listener's emotional state as desired. On a botch, the target manifests the desired emotion, but focuses it exclusively on the singer. The target of the song never clearly remembers its true power, recalling only that she was deeply moved by the performance. The effects of the Deep Song last for roughly one hour or, in the case of a botch, the remainder of the night.
Fata Amria (Chimerstry Level Six)
Using this power, a Raynos may place a potent curse on
a target. By evoking the power in her blood, the Ravnos
essentially "locks" an illusory effect to the target, which
manifests from time to time. The effects of Fata Amria can
range from merely annoying to potentially lethal, depending
on the severity of the curse and the number ofmccesses
rolled by the Ravnos.
System: A Fata Amria costs one Willpower point to initiate. The Ravnos verbally curses the target, then rolls Manipulation + Intimidation against a difficulty of the target's Willpower. The number of successes determines the strength of the effect, as shown on the table below. The example effect given is simply a guideline; the way in which the Fata Amria manifests is based solely upon the nature of the curse accompanying it.
Note: A Fata Amria is only as successful as the target believes it to be. If the target deeply fears the power of the curse, it manifests itself repeatedly until the target can master his fear.
1 success Inconvenient effects; target loses two dice from
a given Dice Pool.
2 successes Minor effects; difficulty numbers are raised by
two when in a given circumstance.
3 successes Major effects; target automatically fails a cer-
tain action at a pinnacle moment.
4 successes Serious effects; target automatically fails cer-
tain actions in any stressful situation.
5 successes Disastrous effects; target fails all actions involv-
ing a given Attribute, Ability or Discipline.
Sensory Overload (Chimerstry Level Eight)
By overstimulating all five senses, a Ravnos may
physically incapacitate a target. Though the target may
remain conscious, he is unable to move or speak coherently;
he is effectively cut off from the outside world,
save through his screams.
System: The character rolls Intelligence + Occult against a difficulty number of the target's Willpower. The duration of Sensory Overload is determined by the number of successes, shown on the table below.
1 success One turn
2 successes One scene
3 successes One hour
4 successes Six hours
5 successes One day
Fatuus Mastery (Addendum):
In addition to the ability previously stated in The
Vampire Players Guide, Ravnos gain an additional
benefit from mastering this level of Chimerstry, though
in most cases even the wielder herself will not know it.
Upon attaining Fatuus Mastery, illusions created by the
character also manifest in the Penumbra and the
Shadowlands, and appear convincing to anyone view-
ing the scene from there. However, a Ravnos who
cannot peer into these locations is still unable to affect
them directly.
Pseudo-Blindness (Addendum):
In addition to the benefits previously stated for this
power (see The Vampire Players Guide), a Ravnos
who has mastered Pseudo-Blindness is also unmoved by
the effects of the Delirium, nor is she affected by faerie
seemings. The Ravnos can also see any chimerical
items or animals drawn from the Dreaming as if she
were enchanted.