Ravnos Extra's

Deep Song (Animalism Level Six)
The origins of this power are unknown, but Gitano Ravnos have claimed responsibility for its creation. Similar to Song of Serenity, this power allows a vampire to influence the moods of his listeners by singing to them. However, at this level, any desired emotion may be produced; through the words of the song, a Ravnos may attempt to sway the passions of his audience. People affected by a Deep Song are often easily manipulated by the singer: If filled with love or regret, they can be fleeced of their money, and if filled with anger or hate, they can be provoked into violence, or even incited to riot.

System: The Ravnos rolls Manipulation + Music against a difficulty of the target's Willpower. Three successes are required to alter the listener's emotional state as desired. On a botch, the target manifests the desired emotion, but focuses it exclusively on the singer. The target of the song never clearly remembers its true power, recalling only that she was deeply moved by the performance. The effects of the Deep Song last for roughly one hour or, in the case of a botch, the remainder of the night.

Fata Amria (Chimerstry Level Six)
Using this power, a Raynos may place a potent curse on a target. By evoking the power in her blood, the Ravnos essentially "locks" an illusory effect to the target, which manifests from time to time. The effects of Fata Amria can range from merely annoying to potentially lethal, depending on the severity of the curse and the number ofmccesses rolled by the Ravnos.

System: A Fata Amria costs one Willpower point to initiate. The Ravnos verbally curses the target, then rolls Manipulation + Intimidation against a difficulty of the target's Willpower. The number of successes determines the strength of the effect, as shown on the table below. The example effect given is simply a guideline; the way in which the Fata Amria manifests is based solely upon the nature of the curse accompanying it.

Note: A Fata Amria is only as successful as the target believes it to be. If the target deeply fears the power of the curse, it manifests itself repeatedly until the target can master his fear.

1 success Inconvenient effects; target loses two dice from a given Dice Pool.
2 successes Minor effects; difficulty numbers are raised by two when in a given circumstance.
3 successes Major effects; target automatically fails a cer- tain action at a pinnacle moment.
4 successes Serious effects; target automatically fails cer- tain actions in any stressful situation.
5 successes Disastrous effects; target fails all actions involv- ing a given Attribute, Ability or Discipline.

Sensory Overload (Chimerstry Level Eight)
By overstimulating all five senses, a Ravnos may physically incapacitate a target. Though the target may remain conscious, he is unable to move or speak coherently; he is effectively cut off from the outside world, save through his screams.

System: The character rolls Intelligence + Occult against a difficulty number of the target's Willpower. The duration of Sensory Overload is determined by the number of successes, shown on the table below.

1 success One turn
2 successes One scene
3 successes One hour
4 successes Six hours
5 successes One day
Fatuus Mastery (Addendum):
In addition to the ability previously stated in The Vampire Players Guide, Ravnos gain an additional benefit from mastering this level of Chimerstry, though in most cases even the wielder herself will not know it. Upon attaining Fatuus Mastery, illusions created by the character also manifest in the Penumbra and the Shadowlands, and appear convincing to anyone view- ing the scene from there. However, a Ravnos who cannot peer into these locations is still unable to affect them directly.

Pseudo-Blindness (Addendum):
In addition to the benefits previously stated for this power (see The Vampire Players Guide), a Ravnos who has mastered Pseudo-Blindness is also unmoved by the effects of the Delirium, nor is she affected by faerie seemings. The Ravnos can also see any chimerical items or animals drawn from the Dreaming as if she were enchanted.