
* Novice:You can recall your
dreams almost every night in their entirety.
* * Practiced: You have the
ability to alter aspects of your dreams which you do not like.
* * * Competent: You are able
to alter large parts of your dreams.
* * * * Expert: You are capable
of dreaming whatever you wish.
* * * * * Master: You are the
master of your dreams, and are able to gain insight into your life when
you let your dreams take their own course, though often the understanding
you glean will be vague.
Possessed by: People with good imaginations, New Agers, Mystics
Specialties: Personal matters, Redreaming, Alterations,
Fortune Telling: You may or may not have the gift to really tell fortunes, but you can make people believe you do. This may prove useful as a plot device or as a means for the character to earn money.* Novice: You are able to use
one method of divination adequately, and treat this Ability as a pastime.
* * Practiced: You can use
one method of fortune telling well, and can tell someone general information
that will apply to her.
* * * Competent: You know a
lot about certain methods of fortune telling and can tell anyone detailed
information that will apply to them.
* * * * Expert: You are able
to use multiple methods well, and have a keen understanding of what people
want to hear.
* * * * * Master: Gypsies take
lessons from you
Possessed by: Gypsies, Psychics, Professional Fortune Tellers, New Agers
Specialties: Tarot Cards, Prophecy, Romance, Palms
Panhandling: You are a skilled beggar. You are able to get people to give you money just by asking for it. The art of panhandling is performed through a subtle blend of Manipulation, Empathy, Intimidation, Streetwise and Subterfuge. You know whom to ask, how to approach them, what to say, and how to avoid police. This is a useful Talent for picking up quick cash or for creating a cover.* Novice: You can tell a good
hard luck story.
* * Practiced: You can gain
sympathy from most people.
* * * Competent: Real smooth.
You can hit even the hard-hearted for a few bucks.
* * * * Expert: People will
want to take you home and feed and clothe you.
* * * * * Master: You can just
about get whatever you want (within reason) for free.
Possessed by: Street People, Addicts, Drifters, Professional Beggars
Specialties: The Rack, Yuppies, Sob Stories, Targeting
* Novice: You don't stub your
toe in the dark.
* * Practiced:You can pinpoint
the direction from which sounds come.
* * * Competent:You can fight
and predict where your enemies are at the same time.
* * * * Expert: You can almost
"feel" where your opponents are.
* * * * * Master: You possess
an almost mystical sense - Zen and the Art of Spatial Awareness.
Possessed by: Ninjas, Assassins, Martial Artists, Spelunkers, Zen Archers, Lasombra
Specialties:Dodging, Punching, Indoors, Dueling, Multiple Foes
Body Alteration: You are skilled in making alterations to the body. You may possess the Vicissitude Discipline or you may just be a guy who does tattoos or scarification. In any case, you are used to working with flesh as the medium for your art.* Novice: You can do body piercing.
* * Practiced:You can make
decent tattoos or changes to the person's body, but nothing elaborate.
* * * Competent: You are quite
good at your craft and can make elaborate designs or changes.
* * * * Expert: You can do
work better than almost anyone.
* * * * * Master: You can craft
the Sistine Chapel of the body.
Possessed by: Tattoo Artists, Tzimisces, Plastic Surgeons, Certain Bands
Specialties: Designs, Coloration, Arms
Fire Eating: You know how to extinguish flames with your mouth without burning yourself. This Ability is extremely rare even among the Sabbat, since fire is a very real threat. The only real uses for this Ability are during performances or certain Ignoblis Ritae. When the vampire tries to perform fire eating, damage should be rolled normally, but for every success with this Skill, reduce the amount of damage done by one Health Level. The difficulty is based on the trick performed and the heat of the flames.* Novice: You are capable of
trying it without frenzying, but you may still get burned.
* * Practiced: You may even
be able to do it without being burned.
* * * Competent: You can accomplish
the task with relative ease, and without being burned in the slightest.
* * * * Expert: You may perform
tricks with the fire and put out really hot flames.
* * * * * Master: You are capable
of performing intricate tricks and possibly even breathing back the flames.
Possessed by: Circus performers and really insane vampires
Specialties: Specific Tricks (flaming knives, breathing it back, etc.)
Fire Walking: You can enter a trance-like state which allows you to walk across hot coals and leap through open flames. Few vampires outside the Sabbat have this Skill, but most Sabbat do, since it is used in the Fire Dance, an Auctoritas Ritus. The effects are the same as Fire Eating except it is applied to flames and heat in contact with the skin. This skill is also used when vampires handle fire. This does not grant any immunity, but does allow the vampire to avoid being burned or frenzying. This Skill cannot be part of a Dice Pool being split. The user must concentrate on Fire Walking and nothing else.* Novice: You are able to make
leaps, so you are not a coward.
* * Practiced:You are either
naturally good or you have been doing this for a while.
* * * Competent: You can occasionally
impress other Sabbat, for you do not fear fire in the least.
* * * * Expert: You are an
acrobat in the flames and a real showoff.
* * * * * Master: You can outdo
almost anyone in your leaps and can perform any Fire Dance trick.
Possessed by: Mystics, Sabbat, Primitive Tribesmen, Performers
Specialties:> Leaping, Torches, Bonfires
Snake Charming:You can mesmerize snakes, making them passive and willing to obey hand gestures. Snakes are used in a few Ignoblis Ritae by some packs.
* Novice: You are inexperienced,
but know how it is done.
* * Practiced: You are capable
of influencing a snake and making it less aggressive.
* * * Competent: You can easily
make one snake passive and handle it (with care).
* * * * Expert: You can make
any number of snakes passive and can handle them with ease.
* * * * * Master: You are a
master cobra tamer. You can make snakes dance and move where you wish.
Possessed by: Snake Charmers, Animal Trainers, Sabbat Priests, Snake Handlers, Setites
Specialties: Rattlers, Dismissals, Dancing
Tightrope Walking: You can walk a tightrope, something you may have learned as part of your training in the Sabbat or while alive. Tightrope walking is used by some templars and members of the Black Hand to aid them in their work.
* Novice: You can walk a tightrope
slowly as long as nothing disturbs you. Wind, loud noises, or looking down
can all cause you to fall.
* * Practiced: You can walk
a tightrope with minor distractions or without the aid of a balance pole.
* * * Competent: You can walk
a tightrope while distracted, as well as when the rope is slanted or slack.
* * * * Expert: You are as
skilled as a ninja. You can walk a tightrope with ease, as well as slant
and slack ropes.
* * * * * Master: You are a
circus-level performer. You can walk a rope carrying objects or people.
You may ride a tightrope bike across the rope or perform difficult tricks.
Possessed by: Circus Performers,
Ninja, Sabbat Assasins
Specialties: Somersaults, Distractions, Phone Lines
Torture: You know how to inflict pain. Your ability is so precise as to be a science. You are capable of interrogating prisoners through torture and prolonging their suffering, keeping them barely alive - or undead.* Novice: You know how to hurt
people in different ways.
* * Practiced:You are good
at causing extreme pain and can keep someone alive for interrogation purposes.
* * * Competent: You are equal
to a military torturer. You can create pain never experienced by most.
* * * * Expert: You are equal
to a professional torturer. You are able to get almost any information you
want out of your subject.
* * * * * Master: You are an
artist and a scientist of pain and suffering.
Possessed by: Military Interrogators, Prison Guards, Nazi "Doctors," Toreador Antitribu
Specialties: Exotic Methods, Prolonging Life, Pain, Flagellation
* Novice: You know mostly secondhand
information.
* * Practiced: You know what
most Hand members know.
* * * Competent: You know a
great deal of information not known by many Hand members.
* * * * Expert: You know as
much as the dominions know.
* * * * * Master: You know
as much as the Seraphim know.
Possessed by: Black Hand Members, Sabbat Leaders, Assamite Antitribu, some Assamites, some Nosferatu Antitribu
Specialties: History, Famous Leaders, Tactics, Strategies, Secrets, Rituals, Local Members
Camarilla Lore: You know information about the Camarilla. You know who many of the princes are, who many of the real rulers are, details about the Masquerade, Camarilla history, legend and propaganda.* Novice: What just about all
Camarilla Kindred know
* * Practiced: What most Ventrue
know
* * * Competent: What most
Nosferatu or Tremere know
* * * * Expert: What most princes
know
* * * * * Master: What most
Methuselahs know
Possessed by:Camarilla Kindred, Inquisitors, Sabbat Spies
Specialties: History, Legends, Famous Rulers, Princes, Strategies, Current Activities, Secrets, Propaganda
Clan Knowledge: You know information pertaining to a clan (generally, but not always, your own). This information is not privy to most and it may have taken years before you picked up any useful information. Many clan members know very little about their heritage, usually because they do not care to.* Novice: What some clan members
know
* * Practiced: What most ancillae
know
* * * Competent:What most
elders know
* * * * Expert: What most Methuselahs
know
* * * * * Master: What only
the clan leader knows
Possessed by: Clan Members, Tremere, Nosferatu
Specialties: Gossip, Membership, Legends, History, Gatherings
Sabbat Lore: You know information available only to members of the Sabbat. If you are not Sabbat and you possess this Knowledge, you had better keep it a secret. If the Sabbat were to find out, your unlife expectancy would plummet. You know Sabbat history, legends, rituals, tactics, strategies and much more.* Novice: What almost all Sabbat
know
* * Practiced: What most Sabbat
priests know
* * * Competent: What most
Sabbat bishops know
* * * * Expert: What most Sabbat
archbishops know
* * * * * Master: What the
prisci, cardinals and Regent know
Possessed by: Sabbat
Specialties: History, Auctoritas Ritae, Famous Sabbat. Local Sabbat, Propaganda
Sewer Lore You know much about sewers in general and a great deal about the sewer system in your own city. This is valuable because it allows you to know what tunnels to take to go where you want to go. You know where the havens of the Nosferatu are, and you know where the city's Giovanni meet. You may know of other creatures in the sewer. You could survive safely in the sewers indefinitely if you needed to do so. You also have enough general knowledge to navigate through unfamiliar sewers and come close to your destination.* Novice:You are a real tunnel
rat
* * Practiced: What a city
worker might know
* * * Competent:What a Nosferatu
or Giovanni would know
* * * * Expert:What older
Nosferatu would know
* * * * * Master: What a Nosferatu
elder might know
Possessed by: Nosferatu, Giovanni, some Malkavians, City Employees, Sewer Monsters, some Street People, Dwarves, Bone Gnawers
Specialties: Havens, Food, Hiding Places, Shortcuts. the Slums