New Secondary Abilities

Talents

Dreaming: This Talent allows you to remember and control your dreams as well as gain insight into them. (This Ability is common only among mortals and vampires who know the Thaumaturgic path Power of Morpheus)

* Novice:You can recall your dreams almost every night in their entirety.
* * Practiced: You have the ability to alter aspects of your dreams which you do not like.
* * * Competent: You are able to alter large parts of your dreams.
* * * * Expert: You are capable of dreaming whatever you wish.
* * * * * Master: You are the master of your dreams, and are able to gain insight into your life when you let your dreams take their own course, though often the understanding you glean will be vague.

Possessed by: People with good imaginations, New Agers, Mystics

Specialties: Personal matters, Redreaming, Alterations,

Fortune Telling: You may or may not have the gift to really tell fortunes, but you can make people believe you do. This may prove useful as a plot device or as a means for the character to earn money.

* Novice: You are able to use one method of divination adequately, and treat this Ability as a pastime.
* * Practiced: You can use one method of fortune telling well, and can tell someone general information that will apply to her.
* * * Competent: You know a lot about certain methods of fortune telling and can tell anyone detailed information that will apply to them.
* * * * Expert: You are able to use multiple methods well, and have a keen understanding of what people want to hear.
* * * * * Master: Gypsies take lessons from you

Possessed by: Gypsies, Psychics, Professional Fortune Tellers, New Agers

Specialties: Tarot Cards, Prophecy, Romance, Palms

Panhandling: You are a skilled beggar. You are able to get people to give you money just by asking for it. The art of panhandling is performed through a subtle blend of Manipulation, Empathy, Intimidation, Streetwise and Subterfuge. You know whom to ask, how to approach them, what to say, and how to avoid police. This is a useful Talent for picking up quick cash or for creating a cover.

* Novice: You can tell a good hard luck story.
* * Practiced: You can gain sympathy from most people.
* * * Competent: Real smooth. You can hit even the hard-hearted for a few bucks.
* * * * Expert: People will want to take you home and feed and clothe you.
* * * * * Master: You can just about get whatever you want (within reason) for free.

Possessed by: Street People, Addicts, Drifters, Professional Beggars

Specialties: The Rack, Yuppies, Sob Stories, Targeting

Skills

Blind Fighting: Even when unable to see your foes, you can use your Brawl or Melee Abilities with a reduced penalty or no penalty. This is used in several games played by the Sabbat. It may also be part of the requirements in a duel under the rules of Monomacy. However, the most important use for the Blind Fighting Ability is when combined with the effects of Obtenebration. This skill may be of great use when not in

combat as well. It should be noted that this skill does not grant any ability to actually see better in darkness. For each level of ability the character has in this Skill, reduce the difficulty for performing actions while blind by one.

* Novice: You don't stub your toe in the dark.
* * Practiced:You can pinpoint the direction from which sounds come.
* * * Competent:You can fight and predict where your enemies are at the same time.
* * * * Expert: You can almost "feel" where your opponents are.
* * * * * Master: You possess an almost mystical sense - Zen and the Art of Spatial Awareness.

Possessed by: Ninjas, Assassins, Martial Artists, Spelunkers, Zen Archers, Lasombra

Specialties:Dodging, Punching, Indoors, Dueling, Multiple Foes

Body Alteration: You are skilled in making alterations to the body. You may possess the Vicissitude Discipline or you may just be a guy who does tattoos or scarification. In any case, you are used to working with flesh as the medium for your art.

* Novice: You can do body piercing.
* * Practiced:You can make decent tattoos or changes to the person's body, but nothing elaborate.
* * * Competent: You are quite good at your craft and can make elaborate designs or changes.
* * * * Expert: You can do work better than almost anyone.
* * * * * Master: You can craft the Sistine Chapel of the body.

Possessed by: Tattoo Artists, Tzimisces, Plastic Surgeons, Certain Bands

Specialties: Designs, Coloration, Arms

Fire Eating: You know how to extinguish flames with your mouth without burning yourself. This Ability is extremely rare even among the Sabbat, since fire is a very real threat. The only real uses for this Ability are during performances or certain Ignoblis Ritae. When the vampire tries to perform fire eating, damage should be rolled normally, but for every success with this Skill, reduce the amount of damage done by one Health Level. The difficulty is based on the trick performed and the heat of the flames.

* Novice: You are capable of trying it without frenzying, but you may still get burned.
* * Practiced: You may even be able to do it without being burned.
* * * Competent: You can accomplish the task with relative ease, and without being burned in the slightest.
* * * * Expert: You may perform tricks with the fire and put out really hot flames.
* * * * * Master: You are capable of performing intricate tricks and possibly even breathing back the flames.

Possessed by: Circus performers and really insane vampires

Specialties: Specific Tricks (flaming knives, breathing it back, etc.)

Fire Walking: You can enter a trance-like state which allows you to walk across hot coals and leap through open flames. Few vampires outside the Sabbat have this Skill, but most Sabbat do, since it is used in the Fire Dance, an Auctoritas Ritus. The effects are the same as Fire Eating except it is applied to flames and heat in contact with the skin. This skill is also used when vampires handle fire. This does not grant any immunity, but does allow the vampire to avoid being burned or frenzying. This Skill cannot be part of a Dice Pool being split. The user must concentrate on Fire Walking and nothing else.

* Novice: You are able to make leaps, so you are not a coward.
* * Practiced:You are either naturally good or you have been doing this for a while.
* * * Competent: You can occasionally impress other Sabbat, for you do not fear fire in the least.
* * * * Expert: You are an acrobat in the flames and a real showoff.
* * * * * Master: You can outdo almost anyone in your leaps and can perform any Fire Dance trick.

Possessed by: Mystics, Sabbat, Primitive Tribesmen, Performers

Specialties:> Leaping, Torches, Bonfires

Snake Charming:

You can mesmerize snakes, making them passive and willing to obey hand gestures. Snakes are used in a few Ignoblis Ritae by some packs.

* Novice: You are inexperienced, but know how it is done.
* * Practiced: You are capable of influencing a snake and making it less aggressive.
* * * Competent: You can easily make one snake passive and handle it (with care).
* * * * Expert: You can make any number of snakes passive and can handle them with ease.
* * * * * Master: You are a master cobra tamer. You can make snakes dance and move where you wish.

Possessed by: Snake Charmers, Animal Trainers, Sabbat Priests, Snake Handlers, Setites

Specialties: Rattlers, Dismissals, Dancing

Tightrope Walking: You can walk a tightrope, something you may have learned as part of your training in the Sabbat or while alive. Tightrope walking is used by some templars and members of the Black Hand to aid them in their work.

* Novice: You can walk a tightrope slowly as long as nothing disturbs you. Wind, loud noises, or looking down can all cause you to fall.
* * Practiced: You can walk a tightrope with minor distractions or without the aid of a balance pole.
* * * Competent: You can walk a tightrope while distracted, as well as when the rope is slanted or slack.
* * * * Expert: You are as skilled as a ninja. You can walk a tightrope with ease, as well as slant and slack ropes.
* * * * * Master: You are a circus-level performer. You can walk a rope carrying objects or people. You may ride a tightrope bike across the rope or perform difficult tricks. Possessed by: Circus Performers, Ninja, Sabbat Assasins

Specialties: Somersaults, Distractions, Phone Lines

Torture: You know how to inflict pain. Your ability is so precise as to be a science. You are capable of interrogating prisoners through torture and prolonging their suffering, keeping them barely alive - or undead.

* Novice: You know how to hurt people in different ways.
* * Practiced:You are good at causing extreme pain and can keep someone alive for interrogation purposes.
* * * Competent: You are equal to a military torturer. You can create pain never experienced by most.
* * * * Expert: You are equal to a professional torturer. You are able to get almost any information you want out of your subject.
* * * * * Master: You are an artist and a scientist of pain and suffering.

Possessed by: Military Interrogators, Prison Guards, Nazi "Doctors," Toreador Antitribu

Specialties: Exotic Methods, Prolonging Life, Pain, Flagellation

Knowledges

Black Hand Knowledge: You have learned information about the Black Hand, information known to few outside the organization. You know the history of the Hand, typical strategies used by the Hand, intrigue within the Hand, and Hand rituals. In addition, you can recognize all Black Hand within your own city and the surrounding area.

* Novice: You know mostly secondhand information.
* * Practiced: You know what most Hand members know.
* * * Competent: You know a great deal of information not known by many Hand members.
* * * * Expert: You know as much as the dominions know.
* * * * * Master: You know as much as the Seraphim know.

Possessed by: Black Hand Members, Sabbat Leaders, Assamite Antitribu, some Assamites, some Nosferatu Antitribu

Specialties: History, Famous Leaders, Tactics, Strategies, Secrets, Rituals, Local Members

Camarilla Lore: You know information about the Camarilla. You know who many of the princes are, who many of the real rulers are, details about the Masquerade, Camarilla history, legend and propaganda.

* Novice: What just about all Camarilla Kindred know
* * Practiced: What most Ventrue know
* * * Competent: What most Nosferatu or Tremere know
* * * * Expert: What most princes know
* * * * * Master: What most Methuselahs know

Possessed by:Camarilla Kindred, Inquisitors, Sabbat Spies

Specialties: History, Legends, Famous Rulers, Princes, Strategies, Current Activities, Secrets, Propaganda

Clan Knowledge: You know information pertaining to a clan (generally, but not always, your own). This information is not privy to most and it may have taken years before you picked up any useful information. Many clan members know very little about their heritage, usually because they do not care to.

* Novice: What some clan members know
* * Practiced: What most ancillae know
* * * Competent:What most elders know
* * * * Expert: What most Methuselahs know
* * * * * Master: What only the clan leader knows

Possessed by: Clan Members, Tremere, Nosferatu

Specialties: Gossip, Membership, Legends, History, Gatherings

Sabbat Lore: You know information available only to members of the Sabbat. If you are not Sabbat and you possess this Knowledge, you had better keep it a secret. If the Sabbat were to find out, your unlife expectancy would plummet. You know Sabbat history, legends, rituals, tactics, strategies and much more.

* Novice: What almost all Sabbat know
* * Practiced: What most Sabbat priests know
* * * Competent: What most Sabbat bishops know
* * * * Expert: What most Sabbat archbishops know
* * * * * Master: What the prisci, cardinals and Regent know

Possessed by: Sabbat

Specialties: History, Auctoritas Ritae, Famous Sabbat. Local Sabbat, Propaganda

Sewer Lore You know much about sewers in general and a great deal about the sewer system in your own city. This is valuable because it allows you to know what tunnels to take to go where you want to go. You know where the havens of the Nosferatu are, and you know where the city's Giovanni meet. You may know of other creatures in the sewer. You could survive safely in the sewers indefinitely if you needed to do so. You also have enough general knowledge to navigate through unfamiliar sewers and come close to your destination.

* Novice:You are a real tunnel rat
* * Practiced: What a city worker might know
* * * Competent:What a Nosferatu or Giovanni would know
* * * * Expert:What older Nosferatu would know
* * * * * Master: What a Nosferatu elder might know

Possessed by: Nosferatu, Giovanni, some Malkavians, City Employees, Sewer Monsters, some Street People, Dwarves, Bone Gnawers

Specialties: Havens, Food, Hiding Places, Shortcuts. the Slums