

Drug Resistance (2 pt Merit)
You are unusually resistant to drugs. Alcohol, narcotics
and similar addictlye substances have little or no effect
"upon you. You can drink from winos with impunity, or
pretend to be far drunker than you are in order to take
advantage of an opponent.
Poisonous Bite (2 pt Merit)
You have developed poison glands in the roof of your
mouth. The poison is virulent, although Kindred and other
supernatural creatures are unaffected by it. You, of course,
are immune. When you bite, you always inject this poison,
usually killing your human victims. You must learn to feed
in other ways, perhaps drawing the blood you need with a
syringe or razor, if you do not wish to kill every time you feed.
Addictive Blood (3 pt Merit)
Your blood is especially delicious to others, Kindred or
Kine, containing a substance they find physically addictive.
Once they have drunk it, they must drink again, or spent a
Willpower point at inconvenient moments to avoid the
pangs of craving. Setires with this Merit find it much easier
to Blood Bond an opponent, as once they have tasted the
tainted vitae, they will do almost anything to drink it again.
Scales (1-3 pt Flaw)
During your Embrace, a portion of your skin became
scales. If only a small area, one easily hidden, such as a patch
of skin on your shoulder, this is only a one-point Flaw.
Having an entire limb affected, such as an arm, forcing you
to wear long gloves at all times, is a two-point Flaw, while
having a scaled, lipless face is a three-point Flaw.
Forked Tongue (2 pt Flaw)
Your tongue is forked and flickering, like that of a
snake. You speak with a hiss. Upholding the Masquerade
becomes difficult for you. Note that this tongue does not
inflict aggravated damage, nor draw blood.
Heartless (4 pt Flaw)
Having removed your heart via the fifth level of
Serpentis, you have lost it. The heart might be in the
possession of a foe, or simply missing. If it is possessed by
some other Cainire, (perhaps a Setire elder, or your sire)
you must obey their every command. If it is lost, the anxiety
this causes you interferes with your nightly existence.
Aura oF the Wyrm (5 pt Flaw)
You radiate corruption to such a degree that any Garou
in the locale are drawn towards you. This is a serious Flaw,
as your unlife is constantly threatened by frenzied attacks
directed against you by enraged werewolves.