New Disciplines
Both the Artiste and the Poseur seek to master their craft. Some Toreador learn to apply their disciplines to their chosen field of expertise through long and difficult effort. For the Artiste, this stands out in the quality of the work. For the Poseur, it shines forth in their mastery of social graces. The following collection of special powers will help Toreador stand out as the truly great artists and charmers they are. While it is possible for a character to have more than one of these special Discipline powers, it is rare.

Insight the Talespinner: Level 6 Auspex
Insight allows a character to delve far into her own mind, finding entire books and stories. The Toreador can summon forth highly detailed characters and picture them in any situation to gain an innate feel for how each would react. In addition, the Discipline opens up the writer's vocabulary to its full expanse, allowing her to customize each character's vocabulary to fit his personality and background.

A Toreador using this power finds it easier to write good stories. This does not help creativity, since the writer must come up with the situation on her own. However, if the Toreador comes up with a good plot, the characters will practically tell the tale on their own. Often, the writer will not even know how the story will end until she is finished.

In addition to its artistic uses, the power has another function. An entertainer can attempt to tell a story off the top of her head. All those who are listening may try to resist. If they fail, they find themselves so caught up in the story they will be unable to do anything else. The character using this power may determine the length of the tale, but it cannot last longer than one scene.

System: If the Toreador uses this power to capture the full attention of the listeners, anyone within listening range must make a Wits + Empathy roll (difficulty 8) and gain three successes. Those who fail their roll must listen to the tale without interruption. In addition, all Artistic Expression (Writing) rolls are at -3 difficulty when using this power. This power costs a Blood Point to use.

What People Want to Hear: Level 6 Auspex
A character with this power automatically knows the appropriate things to say in a conversation. The character does not have to say anything and may alter the words in any way. The character may even take an opposing viewpoint on the subject, but she can relate her points in such a way that the listeners will treat them with respect and admiration. This does not necessarily mean the listeners will change their own views, though it could happen.

System: By spending one Blood Point and concentrating for one turn, the character knows what to say to get a desired response. The Storyteller must decide exactly how listeners react. Ifa character is using this power to advance an idea the listener finds fundamentally wrong, the listener is allowed a Willpower roll (difficulty 7). This power functions for up to one scene, but works only on the individual or group it was directed against.

Personality Metamorph: Level 7 Auspex
This power allows a Toreador actor to actually reach within her own mind and draw forth original characters, complete with backgrounds and personalities. The Toreador then takes on another personality as if it were her own.

Basically, this power gives the character a controllable multiple personality disorder. The character could become a skilled assassin, an outstanding artist, a small mortal child or the spirit of a murder victim. The only limits are those imposed by the Stowteller and the player's imagination. However, alternate personalities should not be more powerful than the core personality.

System: By using two Blood Points, the character can create a new personality for one scene, though one additional Blood Point may be spent for every additional scene it is maintained. The new personality will have its own Social and Mental Attributes, Abilities and Virtues, along with its own Humanity and Willpower scores. In some cases, it might even have its own set of Disciplines. While the new personality is dominant, the character's actual Virtues, Abilities, Humanity, Willpower and Disciplines may not be used. Blood Pool is not affected, and Health and Physical Attributes remain unchanged.

Aire of Elation: Level 6 Presence
Characters skilled in Presence and comedy can actually combine the two for new results. The effect is similar to Majesty, but instead of making the Toreador feared and respected, it makes her hilariously funny. At any time when the character is speaking, she can make the audience perceive what he says as an incredibly funny joke. Listeners can hurt themselves from laughing too much. This power is more effective than Majesty. It makes the character less threatening and more friendly and harmless.

System: This power can temporarily Incapacitate a target. Victims may make a Self-Control roll [difficulty of the character's Wits + Artistic Expression (Comedy)] to act for a turn. Otherwise, the effects lasts up to one scene.

Capture Realily: Level 6 Presence
Some Toreador filmmakers and photographers pour an amazing amount of reality into their work. Clever Toreador create films or photographs conveying various sorts of subconscious messages. This is easier to do in a film-- the message will be clearer and more detailed than in a photograph. However, a series of photographs bearing the same message will convey the message just as clearly as a film.

System: The character must succeed in a Creativity + Artistic Expression (Photography or Film) roll (difficulty 8).

1 success Viewers feel there is something unusual about the photograph or film.
2 successes Viewers feel as if they know exactly what the people in the photograph or film are feeling.
3 successes Viewers feel as if they are in the photograph or film, witnessing the events first-hand.
4 successes Viewers believe they are smelling, hearing and seeing things in the photograph or film. They might also form a strong sympathetic bond to a particular character in the work or to the work itself.
5+ successes Same as above, but the viewer will also have flashbacks from the photograph or film that go beyond the scope of the work itself. If possible, she will begin having regular dreams concerning the work's setting or the characters in it.

Intensification: Level 6 Presence
Certain Toreador, including artists, sculptors, filmmakers, photographers, writers and composers (i.e., Artistes who create works instead of performing them) can put a part of their Presence in their work. The viewer of the work will feel particularly intense emotion towards it. The object must carry at least some obvious symbolism for the emotion conveyed in the work. With this power, a Toreador can produce a magical item of sorts, such as a photograph which makes the viewers feel sad, a goofy-looking wooden figure which causes those viewing it to laugh, and so on.

System: Twenty Blood Points must be spent to make one of these objects, although no more than five may be spent in one night. Anyone who views the object can resist it by making a Self-Control roll (difficulty 7). Only one emotional response may be conferred per object. The effects on the object are permanent.

Sirens Song: Level 6 Presence
This power allows a Toreador musician to reach a state of awareness using one particular type of musical instrument. She will feel as though it is an extension of her own body and soul. It also lets Toreador singers produce similar effects. In this way, the character can create some of the most beautiful music the world has ever heard. The character can influence the emotions of all listeners. The effect is based on the type of music created. Additionally, the audience will be drawn to the music and unable to take any action to either harm the music-maker or run away.

Emotions instilled by the music may vary, but despite the emotion created, the Toreador will not have any direct control over the listeners' actions. While the music and lyrics can direct the audience to perform particular actions, the listeners will not all interpret the music in the same way.

System: The character automatically receives a bonus of three dice to his Music or Singing Skill and can make music that has startling results. When this power is used, anyone within listening distance will be hit with effects similar to Awe unless a point of Willpower is spent. The effects of this power vary. In certain cases, such as trying to induce bravery, the music might just add one or more dice to half the listeners' Courage ratings while making the other half Frenzy. The exact effects are left up to the Storyteller. Effects of this power last as long as the music is continuously played, up to a maximum of one scene.

Star Magnetism: Level 6 Presence
This power allows the character's Presence to carry over onto film, video tape, photographs or any other sort of visual recording. It even carries over to paintings if the portrait is an accurate representation. It may be consciously turned off, but it will otherwise snap into effect whenever a camera is turned towards the Kindred.

System: The representation resembles Awe, and the effects are permanent. Anyone who sees the image will be affected unless he spends a Willpower point every turn he sees it.

Two-Tiered Communication: Level 6 Presence
The Toreador can speak to someone in such a way that everything she says has a hidden meaning to it. The Toreador may talk about one thing and actually tell the listener something else, even if it is in radical opposition to the surface message. While the listener only hears the normal conversation, he will subconsciously understand the underlying message.

A Toreador using this power might tell a person her art work is incredibly beautiful, while on the subconscious level be telling her that he would not even use it to start a fire. A Toreador might openly profess her love for someone while she's really telling him to jump off the nearest building. If the character spends more than one Blood Point per turn, this power may be used in conjunction with Domination.

System: This power lasts one turn per Willpower point spent. How well the underlying message is conveyed requires a Manipulation + Empathy roll (difficulty of 10 - the listener's Perception, with a minimum of 3). One success conveys a simple message, and elaborate messages may require as many as seven successes.