
Controllable Thirst: (1 pt Merit)
Because Toreador spend so much time around mortals,
resisting Frenzy caused by the smell, sight or taste of blood is
easier for them. Whenever the Kindred makes a Frenzy roll
over blood, reduce the difficulty by three.
Eye for Beauty: (1 pt Merit)
The Kindred is a natural critic. Reduce difficulties for Art
Appreciation by four.
Mortal Double: (2 pt Merit)
You have the services of someone alive who looks just like
you. This person might be your actual twin. (Other explanations
are possible: a long-lost brother, a master of disguise, a
Progenitor clone, a victim of Vicissitude, etc.) However,
unless he is made into a ghoul, he will continue to age
normally. Eventually, he will no longer be your exact double.
The double may move about freely during the day, aiding you
in hiding your vampiric nature. The double must be fully aware
of your personal life, including all your relationships and
activities. He must also be a good actor.
Refined: (2 pt Merit)
You a member of the elite. You are at home in high society
and you never feel out of place around the "beautiful people."
The difficulty on all Etiquette rolls involving high society is
reduced by three. In addition, you are often invited to Toreador
socials reserved for those of higher Toreador Prestige (or
Camarilla Status) than yourself.
Biase (3 pt Merit)
You are not easily impressed by others. You automatically
resist all Presence powers. However, if the Kindred using
Presence is far more powerful than yourself, the Storyteller
might require you to spend a point of Willpower to resist.
"Gifted": (3 pt Merit)
The difficulty on all Creativity rolls and Artistic Expression
rolls are reduced by three.
Greater Colors: (3 pt Merit)
The vampire sees colors more distinctly and with greater
definition. The world is far more colorful. Unfortunately, the
vampire is more likely to become enraptured by colorful
objects. Despite the drawback, when used in conjunction with
Aura Perception, the vampire will discover far more information
about her target. The difficulty for reading a target's aura
is reduced to five. The player may ask the Storyteller one
question about the target for every success, and the Storyteller
must provide accurate information. This may be used only
once per story on a particular target. Finally, all Artistic
Expression difficulties involving color are reduced by one.
Supernatural Spouse: (4 pt Merit)
You share a relationship equivalent to marriage with a
supernatural creature other than another Kindred. Both of you
receive the benefits of the True Love Merit for one another.
This creature may be a mage, a werewolf, a changeling, a wraith
or something even more unusual. Unfortunately, both of your
kind would consider you threats if they knew of your relationship.
You may declare your love for one another openly,
although you risk becoming an outcast or worse. You and
your spouse would die or kill for one another.
Powerful Ghoul: (5 pt Merit)
You have a very powerful ghoul Blood Bound to you. The
ghoul has six points to put into any Disciplines other than
Thaumaturgy, although at least one point must be put into
Potence. The ghoul is also very competent, possessing 15
points to distribute among Attributes, 27 points to distribute
among Abilities and 5 points to put into Backgrounds. The
ghoul has reasonably good Virtues and Willpower ratings and
will do anything you say, since it loves you so much. However,
the ghoul might also get jealous of any relationships you have
with others.
Vampire Spouse: (5 pt Merit)
You hold regnant over another Kindred, though she holds
regnant over you as well. The two of you are in love, and you
automatically have the benefit of the Merit: True Love. Your
vampire spouse is your equal in terms of power and status.
However, as a couple, you are very formidable. You allow
nothing to get in the way of your love. You and your spouse
would die or kill for one another.
Poor Taste: (1 pt Flaw)
You can never have the Art Appreciation skill. You are
forever a Poseur, and you have no ability to judge a masterpiece
from trash. In fact, if you had the choice, you would choose the
trash.
Rival: (1 pt Flaw)
You have an intense rivalry with another Kindred. You are
always competing with this individual, either for fun or out of
spite. In besting this individual, you go to extremes, and he
behaves similarly towards you. Your rival occasionally gets the
best of you, but you do the same to him.
Torlured Artist: (1 pt Flaw)
You must suffer for your work. Your work is never good
enough to suit you. You often suffer ennui for extended periods
of time, preventing you from working steadily. In addition, you
constantly find yourself in heartbreaking positions; perhaps
you subconsciously lead yourself into those situations to acquire
the experience you need for your work.
Vulgar: (1 pt Flaw)
You will never fit into high society. You are crude, rude and
socially unacceptable, forever a Philistine. You are treated as
having one less level of Status when invitations to Toreador
socials are prepared. You will never be fully accepted as a
Toreador. Many will question your Sire and possibly ridicule
him for choosing you.
Artistically Inept: (3 pt Flaw)
You must work harder than most artists to accomplish great
work. You are still capable of creating a masterpiece, but it is
tougher for you than for someone else of equal training. All
difficulties on Creativity rolls and Artistic Expression rolls are
increased by two to a maximum of nine.
Social Outcast: (3 pt Flaw)
You have severed your ties to the Artistes and Poseurs. You
no longer play their silly games. You will never rise in Clan
Prestige, and you are the equivalent of an anarch. However,
the anarchs will not accept you due to some past transgressions
you have committed against them. You have no place in the
world of the Damned.