Merits and Flaws

Pain Tolerance (2pt Merit)
Note: you must have a Callousness and Morale rating of 3 or higher to take this Merit.

Either because of personal proclivity or the rigors of Vicissitude, you have become acclimatized to pain, This affinity enables you to ignore one die of wound penalties. Thus, when you are Hurt or Injured, you suffer no penalties to actions. You suffer only a one-die penalty to actions at the Wounded and Mauled states, and even Crippling injuries subtract four dice rather than five. You are still Incapacitated normally.

Haven Affinity (2pt Merit)
Your territorial rivals that of a Lupine. When acting on "home soil" (your main haven, not auxiliary havens). you gain an additional die to all Dice Pools. You may also home in on your haven by making an unmodified Perception roll (difficulty variable: 6 if across town, 8 if in another state or country, 9 if across the globe).

Privacy Obsession (3pt Flaw)
You carry the Tzimisce respect for privacy to extremes. You must make a Willpower roll (difficulty 6) to enter another being's dwelling without being invited (though you will go to fiendishly clever lengths to garner an unwitting invitation). When disturbed in your manse by an uninvited guest, you must make a Self-control or Instincts roll (difficulty 7) to avoid a frenzy.